So I got my character design module marks back on Friday (2/12/2016) And I was really pleased with the mark, I was kind of holding my breath hoping I hadn’t missed out anything important that would’ve knocked me down.
68% for what I put in was a fair mark I’d say, and the comments Paul has made, I can agree with, namely the Character Boards not being up to scratch, they underwent a last-minute change, and as a result weren’t in receipt of much critique from the get-go as to what could be improved. So I’d say the final boards were indeed a let-down to the rest of the project, which I’d put a lot of thought and time into, and it’s something I can definitely work on Improving; managing my time and communication so that the final presentation is as good as it can be, without putting anything down.
One thing I disagreed with slightly is that the models produced were industry standard, while it was an amazing compliment to receive and I was intently grateful to hear it, since learning a thing or two since I handed the project in, I realized that there were a couple of fatal flaws that meant she was not up to scratch, and would’ve come under intense scrutiny by the industry and audience alike if they knew their stuff. I’d already learned at the point of writing this, why getting realistic wrinkles on clothes is important for the project. and I hope to continue to refine this new technique, as it appears to be working well so far.
One major thing I want to look at is poly modelling hair, I feel Zbrush can be useful with this, but I want to see if there is a way of refining my technique further to create better looking hair, but for this game’s time, and this setting, the hair I have isn’t too bad.
Strengths:
firm backstory writing
Understanding and usage of 3D to design a character
Weaknesses:
Character Board Creation
Character proportions
Imagination
Threats
Time
lack of a dedicated tutor made communication slightly more difficult
Opportunities:
There are tutorials online that I can look at for character design.
Targets:
-Ensure the final piece does not suffer a lower quality as experimentation takes place
-Open dialogue with tutors to ensure I’m working on track and to a good standard
-Continue to learn and refine new Zbrush techniques