So I downloaded Maya 2016 onto my home PC and I’m already starting to feel more comfortable with it. but the one thing I have realized is Maya is very much the go-to tool for animators, rather than modelers, which explains why Max has so much more in terms of modelling capability, where Maya seems to lack in that compartment. I’d very much like to try getting into animating and rigging with Maya; something to possibly approach my tutor with, as he’s more experienced in this than I am.
A simple door, modelled in about 10 minutes in Maya 2016.
Maya 2016’s modelling toolkit seems more fleshed out than previous versions, and it feels more familiar to me as a Max user, it’s very similar to the modifier rollout, just with less in it.
I think with time I can start to get to know Maya further, and use it to its primary strength, which is animating, while using Max to model with. Both pieces of software are by the same developers, and as a result cross compatibility between the two is a given.