While I’m still creating somewhat basic objects with with Maya, I am slowly but surely getting used to the interface, and with the modelling toolkit by my side, I’m having a fairly ‘Max-like’ experience here.
Still a few ups and downs, but for getting basic shapes with not much intricate detailing it’s proving its worth for sure.
My main goal now is to continue using it until I can get faster and understand what’s causing what issue where.
Especially now that I have the Space navigator it makes life using any of my software much easier as I’m not having to re-profile myself to the software every time I switch over.
A foregrip I made in Maya
