I decided over the summer that I wanted to teach on 3D and games related courses at some point in my life, and this idea was reinforced by my love of helping people all throughout this year, I really like to share my knowledge where possible as I think shared knowledge is good knowledge and sometimes the best advice can come from a peer who has experienced similar issues. As well as this, a Tech Artist needs to know how to mentor their team in a new pipeline or tool.
I’ve been volunteering recently to do classes on Friday afternoons, mainly specializing in step by step processes and highly technical skills which are industry standard, such as photogrammetry and looking more into Zbrush. I also, over the course of the games simulation module provided specific one to one advice to my fellow students, helping them with anything from direction ideas to helping to overcome major problems with their game I’ve taken great enjoyment in this and I really feel it’s helped step up my confidence and reduce my anxiety of standing up in front of a class, albeit a small one to help them in getting a better understanding, I also think it’s helped me to gain a better bond with my peers over the course of the past few weeks as well, as I at least hope sharing my own knowledge has pinpointed to them that I can be approached with questions at any point, and one to one advice can be initiated and they may find this less intimidating than approaching a tutor for help as can be the case, even though Nico is friendly enough.
One point that was brought up recently is my foul language, while I like to retain a relaxed and laid back attitude, I agree that foul language is unprofessional and I’m hoping to curtail this for tomorrow’s session, which I’m expecting to be highly intense, so I will also need to look at pacing and making my points clear for all of the class. I think noting down chronological points and some sort of plan will be beneficial, even if it’s just for my own reference.
I also need to find myself a clothing base mesh on my drive to use and demonstrate how it is obtained using traditional 3D techniques.
A simple door, modelled in about 10 minutes in Maya 2016.