Ghost Recon Wildlands Terrain Tools at GDC

I’ve found myself stuck in the massive open world of Ghost Recon Wildlands recently. Ghost recon has been one of my all time favorite games since childhood, but the series has had a very rocky past, since the second game, the quality Ubisoft has dished out has been sub-par with many scandals surrounding the game.

Despite my initial skepticism I’m willing to say whole heartedly Ghost Recon Wildlands has been its technical and social saving grace. The game is incredible.

I stumbled across a talk about the Terrain and Tools of Ghost Recon Wildlands, and I was very impressed by their outside the box thinking and how much problem solving took place over the 4 years of Ghost Recon’s development.

The terrain has been created with new proprietary sculpting tools made in-house by ubisoft based off of WorldMachine, following that the details and materials were created procedurally, following a set of rules. There were a lot of technological issues they had to solve, including major overhead problems, bugs, and just generally not looking very nice.

The result was a realistic and believable open world which is beautiful visually and technologically.

http://gdcvault.com/play/1024029/-Ghost-Recon-Wildlands-Terrain

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